★Other things: Starr Force enviroment removed. Brawler creator credit removed from class type. Improved many descriptions. Removed: Tommy, Felis, Spudow, Dexter, Peashooter, Sceptile. Added: speed, healing, poison, slow tiles. Heist safe health increased to 60000.
★New effects: Mecha Kaiju Coco Hollis Chester Kai Koko Lunar Koko Tennis Koko Kazaam Smooth Kazaam Poseidon Kazaam Christian Cowboy Chris Egyptian Chris Magician Chris Karakasa Chris Florence Flux Fyra Aqua Fyra Santa Zap Cupid Zap Jane Jane Rich Holiday Spirit Jane
Brawl Ball: Playbox > Death Ring [MZMR] Beachy Field > Retro Fields [Hamza]
Hot Zone: Acid Zone > Tidal Waves [MZMR] Gift Frenzy > Windows [Hamza]
Present Plunder: Side Tracked > Courtyard [GameWorm] Only Gaps > Short Store [GameWorm]
★Balance changes: Paul Super spread decreased by 21%. Space between Super popcorn decreased. Attack damage increased by 10%.
Zap Health increased from 2900 to 3500. Attack radius decreased by 20%. Attack damage increased by 8%. Movement speed decreased from Fast to Normal.
Rave Super no longer has stun effect.
Vibernito Attack now spawns 1 Peep at a time instead of 5 at once.
Homer Attack projectile homing duration reduced. Super pet projectile homing duration reduced. Attack range decreased from 21 to 19. Attack damage increased by 4%.
Hollis Health increased from 3500 to 5000. Movement speed increased from Normal to Fast.
Maya Delay between attacks slightly decreased.
Flare Attack explosion damage is no longer tripled. Attack explosion projectile minimum damage decreased from 40% to 25%. Attack damage increased by 10%. First Star Power speed buff decreased from 34% to 17%. Second Gadget heal increased from 2000 to 2250. Movement speed decreased from Very Fast to Normal.
Fyra Attack cooldown increased from 150 to 250 miliseconds.
Rhinoroller Attack cooldown increased from 40 to 150 miliseconds. Attack reload speed increased from 0.65 to 0.8 seconds.
Ursula Health increased from 2900 to 3600. Attack damage increased by 7%. Attack reload speed increased from 1.3 to 1.4 seconds.
Gloria Attack damage increased by 26%.
Nova Attack cooldown increased from 250 to 300 miliseconds. Attack damage decreased by 5%.
Jack Attack damage increased by 8%.
Voltron Attack cooldown decreased from 50 to 0 miliseconds. Attack damage decreased by 12%. Second Star Power damage decreased from 150 to 50. Super no longer charges automatically.
Skyler Health increased from 2700 to 2900. Super charge increased from 4 to 7 hits. Super auto charge increased from 15 to 26 seconds. Super projectile speed decreased by 11%. First Star Power ammo recharge decreased from 0.5 to 0.35.
Plane Attack cooldown increased from 125 to 250 miliseconds. Attack reload speed increased from 1.4 to 1.5 seconds. Attack projectile speed decreased by 12%. Super charge speed decreased by 9%.
Jane Attack homing duration reduced. Reduced kickback when attacking.
Gabi Attack damage increased by 7%. Attack cooldown increased from 150 to 250 miliseconds. Attack mines are slightly closer to eachother.
Cosmo Attack damage/heal increased by 6%. First Star Power damage increased from 30 to 60, and healing increased from 15 to 30.
Nimbus Health increased from 3000 to 3400.
Plark Super cooldown increased from 100 to 250 miliseconds. Super spread increased. Super range decreased from 30 to 25.
Kai Movement speed decreased from Very Fast to Normal. Health increased from 2700 to 2800. Reload speed increased from 1.1 to 1.6 seconds. Attack area size decreased by 16%. Attack damage increased by 51%. Attack cooldown increased from 150 to 200 miliseconds. Pet slow duration increased from 0.6 to 1 second. Pet attack speed increased from 0.68 seconds to 0.85. Pet projectile speed decreased by 5%. Pet attack area size decreased by 25%.
Koko Attack damage increased by 100%. Super damage increased by 50%. Super homing duration decreased in half. Super no longer pierces targets.
Rony Health increased from 3500 to 3600. Attack damage no longer gets lower or higher. Attack damage increased by 5%. Charged projectile bounciness reduced. Rony's Super drink no longer gives a damage boost.
Carmor Attack cooldown increased from 250 to 450 miliseconds.
Ranged Bot Health increased from 2300 to 2400. Movement speed decreased from Fast to Normal. Attack projectile speed decreased by 5%. Super projectile speed increased by 8%.
Gummy Health increased from 5000 to 5200. Movement speed increased from Very Slow to Slow.
Grimly Attack damage increased by 56%. Attack reload speed decreased from 4 to 3.5 seconds.
Stella Super damage increased by 2%. Trait area increased slighty.
Kate Attack damage increased by 7%. Attack projectile speed decreased by 9%. Charged attack projectile speed decreased by 4%. Super charge increased from 6 to 7 hits.
Battle pet changes: Sherryl: 25% > 10% shield, 170 > 200 speed Kaiju: 25% > 5% shield, 170 > 200 speed Plane: 25% > 20% shield, 170 > 130 speed Kai: 25% > 15% shield, same speed Rave: 25% > 10% shield, 170 > 200 speed Fern: 25% > 5% shield, 170 > 200 speed Lex: 25% > 15% shield, same speed Fyra: 25% > 20% shield, 170 > 130 speed Kazaam: 25% > 15% shield, same speed Koko: 25% > 20% shield, 170 > 130 speed Buff duration: 5 > 4 seconds. Uses: 3 > 2. Reason: they not only give you a good pet but also give you some stat increases so this change makes sense.
Reworks: Koko first Star Power Electro Chris Florence Flux Chester Stacy Boss Bot Kazaam
All pushbacks are now in one of these categories: Very low (70) Low (100) Average (150) High (200) Strong (250) Grimly (25)
All pulls are now in one of these categories: Low (-80) Average (-150) High (-220) Strong (-400) Instant (-1000) Skyler (-300 ,-450, -600)
All slows are now in one of these categories: Low (100) Average (150) High (200) Strong (350) Jack/Zap (500) Koko (300)
Stuns are not affected by this change because they are usually using the same increments.
★Bug fixes: Boss Bot and Gummy now share the same movement speed, as previously one had it slightly higher than the other. Rony movement speed was fixed, it now correctly display as Fast. Jane Super gravity now works correctly. Hold2shoot now works with autoaim and it can no longer be used before the match starts. Map previews now look better.